![]() ![]() Renamed Steve and Alex skin presets to Player - Wide and Player - Slim.Improve texture import on java block/item parent models.Re-center java block/item models when converting.Always enable backface culling in java block/item.Improve accuracy of first person attachable view.Apply first imported texture on bedrock block automatically.Added the ability to create multiple loop cuts.Make Invert Selection work for mesh selection.Added the option to specify a separate inverse kinematics root ( #1825, thanks Implement timeline frame number display.Make Invert Selection work for keyframes.Display icons on keyframes with Math expressions.Lock timeline axis when holding ctrl or shift.Allow navigating UV editor + timeline with viewport pan key ( #1792).Improvements to mesh template generator.Move copy paste selection with arrow keys ( #680).Allow moving copy paste selection with alt key.Improve Paint Through Transparency feature ( #1798, #1952).Let color picker pick through transparency by default.Limit zoom level when opening pixel art.Option to hide selection outlines in paint mode ( #1869).Added error message for expired model link.Added better description for project conversion.Display file path in "file not found" error message.Added better error messages when sharing model fails.Reference Image option when sharing models.Improved layout of texture resize dialog. ![]() Split screen layouts, replacing quad view.Right click elements to disable mirroring per element.Enable mirror modeling from the Edit menu or the main toolbar.Mirror modeling let's you change one side of your model, and updates the other side automatically Added the option to enable a Minecraft player model in the scene as a size reference.Added cube maps to make preview scenes feel more immersive.Added context menus for installed plugins.Start screen with suggested plugin rows.Added the ability to disable plugins temporarily ( #1724).Full-screen information about the plugin.Split screen layout with list in sidebar.There are a lot of new features and changes, check it out! Highlights Fixed issue with generating mirror modeling box UV templates.Optimize keybinding saving, fixed potential error.Fixed issue with tab key in variable placeholder field.Fixed GIF recording with unlinked camera.Fixed mesh flipping issue: Flipping a vertex of edge selection of a mesh would not invert the affected faces.Fixed menu navigation issue on touch devices.Fixed #1992 unchanged backups not persistent after second crash ( #2003).Fixed #1991 Zombie head does not change rotation when applying a pose.Fixed #1994 Assigning left click for panning messes up UV editor and timeline controlls.Close #1981 Mirror modeling now no longer updates names.Fixed #1976 issue when offsetting mirror editing loop cut.Reloading local plugin does not reload icon and about file.Fixed incorrect location of brush outline in java block/item.Fixed num slider sliding not working on touch screens.Fixed issue with recording high FPS GIFs.Added limit + improved performance of searchable menus.Fixed plugin settings deleting in rare cases.Fixed issue with loading new version plugins in the web app.Fixed issue opening image project in web app.Issue with relative texture paths in bbmodel export.Fixed graph editor box select selects graph on mouseup.Fixed amend edit can undo other changes after error in function.Fixed #1984 Mesh merge undo does not track hierarchy.Fixed #2002 Issue with loop cut on triangle shape.Added a CDN mirror option, to solve plugins being unavailable in Egypt.Elements now support name flipping ( #1982).Copy your changed JSON files in the folder they are originally from (block to block, item to item)Ĭreate a file named pack.Inside assets, create the same folder structure you find in the extracted one:.To save work and space and other things we don't want to copy all the files we didn't change, so create a new folder named assets on your desktop or any other desired location.The base dir will be assets, which you'll find in the structure you extracted from the jar file in step 1.Now where to put the newly created item enhancements? If you did something wrong you'd probably end up with this: Paste your code into it and if it doesn't show any errors you can go on. Double check your code by opening the JSON parser I suggested above.You could use these settings for specific items or add them to their parent class. models/block/block.json), which has more options for displaying them. ![]()
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