Rendering: The Rendering workspace lets you create new renders without opening a new window.Animation: The Animation workspace gives you animation tools, like a timeline and graph editor.Shading: The Shading workspace makes it easier to edit materials and the way that they interact with light.Texture Paint: The Texture Paint workspace gives you the tools to paint image-based textures onto objects. UV Editing: The UV workspace helps to map textures onto 3D objects.Sculpting: The Modeling workspace provides tools that help with sculpting.Modeling: The Modeling workspace provides tools that help with modeling.This workspace gives you a set of general tools that help with modeling, animation, and object management. Layout: The Layout workspace is the first you see when you load Blender.Workspaces help to consolidate the tools you use most often, giving you a unique UI for each of the tasks you perform.īlender comes with 11 predefined workspaces: Likewise, the c amera icon will stop the object from appearing in renders.īlender can be very daunting when you load it for the first time, with a seemingly endless array of different options, windows, and tabs to work with. Hide objects: By clicking the e ye icon next to each object or collection, you can hide the object and make it invisible in the viewport.You can place two objects into the same collection without having to give them a parent/child relationship, and doing so enables you to select all the objects with ease, while also making the Outliner neater and easier to read. Create and manage collections: Blender collections are groups of objects.Name objects: Assigning a relevant name to each of the objects in your Blender scene will make it much easier to find them later. You can delete, select, and edit objects from the Outliner, but there are a few key uses for this part of Blender: The Blender Outliner is a hierarchical display of all the objects in your scene. By default, the Outliner is located in the top right corner of each Blender Workspace. One of the simplest and best habits to get into is using Blender’s Outliner window to manage the objects in your scene. You will develop your workflow as you use Blender more and more, but it’s worth starting with some good habits to make the process easier. You can change any keybinding in Blender by going to Edit > Preferences > Keymap.
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